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The roadmap

Nightfall is under active development, but at the moment is hobby project in my spare time.

Now

Initial alpha release

Established the core programming workflows with support for cues, sequences, fx engine, clips, playback, visualization, and hardware outputs.

  • Programming and selection workflows
  • Cue and playback engine
  • Integrated 3D visualization
  • Art-Net, sACN, and USB output
  • Documentation and onboarding

Next

Busking workflows

Make live busking more fluid with better tools for programming on-the-fly and attaching companion hardware.

  • Improved FX editor UI
  • Bind any desk control to MIDI or OSC

Depth

Advanced programming

Support more ambitious show designs with advanced programming features.

  • Pixel mapping
  • Color paths
  • Enhanced blueprints (dynamic references) support
  • Editing in blind

Polish

Compatibility testing

Prepare Nightfall for use with a wider range of production environments and the lighting software ecosystem.

  • Thorough GDTF profile compatibility testing
  • Performance and reliability passes
  • Wider hardware coverage
  • Plug-in SDK
  • Pixel mapping
  • Packaged public releases

Later

Beyond the software

Develop support packages and companion hardware.

  • Custom hardware controller with built-in mappings
  • Paid support packages