3D Visualizer

Draft documentation: This document was created with the help of AI and has not yet been fully reviewed by a human.

3D Visualizer previews fixture output and scene geometry. Open it from the Command Palette. Patched fixture profiles and placement determine what it can display.

Select fixtures or scene objects and use the available camera and editing controls to inspect the stage. Position and rotation are also available numerically in Patch and Scene Objects, useful when precise placement matters. Properties follows the visualizer's active selection.

Use the visualizer while setting programmer values or previewing cues and FX. Its view is a programming aid; it cannot prove that a physical fixture is correctly addressed, connected, or in the correct mode. Check Console DMX and I/O routing separately before relying on physical output.

If the view does not reflect a look, check Fixtures for live values, confirm intensity and color/shutter requirements, and inspect Masters and Layers. Scene objects come from Object Library and are managed in Scene Objects.