References
Draft documentation: This document was created with the help of AI and has not yet been fully reviewed by a human.
References shows relationships between show objects. Open it from the Command Palette when preparing to edit or delete reusable programming.
Use the filter to narrow the reference tables. Inspect which objects depend on the target and which objects it uses. Follow available reveal actions to inspect the corresponding object in its panel.
This is especially useful for Blueprints: a shared value change can affect several cues. It also helps trace a clip back to the sequence or effect it plays.
A reference describes a stored relationship, not necessarily a running playback. Use Status Display for active instances and Layers for current fixture contributions. Review dependents before deleting shared objects, then validate playback and save.