Glossary

Draft documentation: This document was created with the help of AI and has not yet been fully reviewed by a human.

TermMeaning
AttributeA controllable fixture property, such as intensity, pan, or red.
BlueprintReusable attribute values that other programming can reference.
ClipA playback definition pointing to a sequence or effect, with its own options and controls.
Color pathThe interpolation route used when fading into a destination color.
Console DMXNightfall's internal universe/channel address space before transport routing.
CueStored fixture instructions within a sequence.
Cue partA subset of cue programming with its own timing overrides.
Cycle lengthHow long one loop of an effect takes, such as 2 seconds, or 4 beats when the effect's timing is in beats.
DMX routeA connection in Patch that carries DMX: from fixtures or console channels to an output, or from an input to fixtures, console channels, another output, or disabled to ignore it.
ElementAn independently addressable cell or part of a fixture.
FaderOne numbered strip in the Clips panel's fader bank, with a level and a button, that a clip or master can be assigned to. MIDI and OSC controls map to it by number.
FixtureA patched light with a profile, operating mode, and optional DMX assignment.
Fixture profileThe definition translating fixture attributes to the channels and ranges of a mode.
GroupA reusable fixture selection, including its ordering.
HTPHighest takes precedence: the highest applicable value wins a merge.
InstanceA running playback created from a sequence, effect, or clip. Multiple instances can contribute output.
LayerOne contribution to the composed fixture output.
LTPLatest takes precedence: the most recently asserted applicable value wins a merge.
MasterA control that scales intensity or playback speed for a defined scope.
ProgrammerThe working selection and live instructions used to create looks.
ReleaseRemoval of a playback's contribution, potentially with a transition.
SequenceOrdered cues with timing, tracking, setup, and release behavior.
ShowfileThe saved collection of a show's fixtures, programming, routing, and associated state.
SpeedA multiplier on how fast a playback runs: ×2 runs twice as fast, ×½ half as fast. Set per clip, or for many playbacks at once with a speed master. Unlike some consoles, a speed master has no BPM of its own; the show has one tempo.
TimecodeA clock position used to coordinate time-based playback.
TempoThe show's beats per minute, set by tapping or typing in the Tempo panel.
TimingWhether an effect's or sequence's times are Seconds, which run on the clock, or Beats, which follow the show tempo.
TimelineTracks of actions scheduled against a linked timecode.
TrackingCarrying earlier attribute values into later cues that do not explicitly change them.
UniverseA bank of 512 DMX channels.